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“I wish we’d done more” on her biggest regret about the one game that, surprisingly, isn’t Uncharted

“I wish we’d done more” on her biggest regret about the one game that, surprisingly, isn’t Uncharted

Acclaimed game director Amy Hennig is often noted for her seminal work on unknown row. But reflecting on her career in 2019, Hennig admitted her biggest regret was the other title that came before her. unknown glory. This game Legacy of Kain: Soul Reaver.

Amy Hennig with Couch Soup.
Image credit: @CouchSoup on YouTube

Despite his recognition and influence on games, she wishes that Soul Stealer the series was explored further. And her wishes may soon come true, because Legacy of Kain: Soul Reaver 1 And 2 We plan to receive remasters in December 2024. If they prove successful, we may have new games coming soon after.

Amy Hennig is a legend beyond unknown Too much

Released in 1999, Soul Stealer was the first pioneer of a feature we see today in open world games. Crystal Dynamics developed a data streaming system that dynamically loaded new parts of the map as players moved, providing a continuous world.

Having the technology that made it possible in the 90s it was wonderful. But not only that, this feature is now a staple in modern open world games, and it shows how ahead of its time it was Soul Stealer it really was.

Hennig’s regret is that he did not expand Soul Stealer The series is partly based on this unique technical basis. I’m talking to VG247she briefly talked about how much fun she had working on the game and how there should have been more of it.

My favorite Dreamcast game is actually Soul Reaver on the Dreamcast… Not too many people saw it, but it felt like a fuller realization of what we were trying to do… I wish we had done more.

IN Soul Stealerplayers have access to two intersecting worlds: the ghostly and the physical. This dual-world feature prompted me to incorporate it into my puzzle-solving and quest-solving thought process.

Soul Stealer Series “Maybe Some Will Love Very Soon”

Screenshot from the game Legacy of Kain: Soul Reaver.
Image Credits: Crystal Dynamics

Despite Soul StealerWhile receiving critical acclaim, the series struggled to maintain momentum. Other franchises such as tomb Raider were huge on the market at that time and Soul Stealer I just couldn’t get the recognition I deserved.

Although several sequels followed, including Soul Stealer 2 And Legacy of Cain: Defiancethey did not achieve the same level of success and brilliance as the original. According to Hennig, failure to realize full potential Soul Stealer the series remained a subject of personal regret.

Besides graphics and gameplay, Soul Stealer it had a good story that dealt with themes of betrayal, revenge, and redemption. As players journeyed through the fractured worlds of Nosgoth, they discovered layers of a dark, mythical world steeped in complexity. This depth was a hallmark of Hennig’s storytelling.

The game’s legacy, Hennig believes, could have evolved further, similar to the longevity of franchises such as unknown or tomb Raider. Despite its impact, Soul Stealer ended with the release Legacy of Cain: Defiance in 2003, which was followed by various canceled projects.

But now she gets another chance in the upcoming remasters. If industry circumstances had been different, Legacy of Cain the series could grow with titles like Dark soulschronicling the rugged and challenging landscapes that now define the genre.

Would you like more Soul Stealer games then? Let us know your thoughts in the comments!