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PS5 Pro offers the best Elden Ring console experience, but it can’t hit a consistent 60fps like a PC

PS5 Pro offers the best Elden Ring console experience, but it can’t hit a consistent 60fps like a PC

A professional should be able to make Elden sing.

With the PlayStation 5 Pro finally officially released and available in the market, gamers have a simple question: is it worth buying?

The debate now revolves around how much performance was seen in early tests compared to what Sony promised, as well as what fans were expecting.

We think that leaks A post earlier this year, supposedly coming from Sony’s developer portal, ended up causing harm to Sony and the console. The specifications that data miners found and circulated turned out to be inaccurate, but led fans to expect the PlayStation 5 Pro to perform better than it actually could.

But this was not what Sony promised, and we can reasonably dismiss this as unfounded or uninformed speculation. If we correctly calculate what testers found and what was promised, how will the PlayStation 5 Pro hold up?

Digital Foundry has disclosed the results of their first tests, the ideal game for this scenario. Elden Ring was GOTY and many fans believe it’s DLC Shadow of Airdtree should also be nominated for this award. As great as FromSoftware’s games are, they are notorious for poor support.

And we want to be clear here: We’re not implying that FromSoftware is bad at running games in a stable state. We talk about how they can sometimes be capricious when it comes to updating games when they have known issues. If the frustration stems from a desire to make more games, perhaps they should partner with other studios to make technical updates for them.

Digital Foundry’s Richard Ledbetter criticized him in this report for not at all starting to fix the unoptimized parts of this game on PlayStation 5. But it’s for these reasons that this game is the perfect testing ground. Will the PlayStation 5 Pro be able to optimize and improve games that developers won’t fix themselves?

Ledbetter went ahead and used every trick in the PlayStation 5 Pro book to see if she could get Elden Ring up to 60 FPS, and the answer is, well, not really. When using Game Boost and Quality mode, the PlayStation 5 Pro cannot maintain a stable 60 frames per second, falling into the 30-35% range. It runs at 50 FPS most of the time. Worse, it sometimes drops to 40fps, exceeding the 48fps range where the console’s 60Hz VRR support drops.

Ledbetter found that Performance mode provided the best results. VRR remains constant, as does resolution scaling, but it still cannot support a fixed or constant 60fps. In case you were wondering, ray tracing doesn’t improve Elden Ring works, which makes it clear that you don’t want to enable it on your PlayStation 5 Pro at all.

Leadbetter speculates whether the game will receive specific optimizations on console in the future, but we know of one platform where you can customize and improve both hardware specs and performance settings to your liking. We reported on Elden Ring update last June in which FromSoftware finally remembered to allow ray tracing to be turned off.

But if you’re frustrated by FromSoftware’s slow support, you have an alternative option on PC. Such mods one are distributed on PC and may include things you won’t necessarily be able to get from the game by updating your installation. In the debate between choosing a high-end console or investing in a more general-purpose computer in the long run, a computer promises the advantage of allowing you to do things your way.

It’s possible that the PlayStation 5 Pro will be able to run games better like Elden Ring later, but if you want to put things into perspective, you might want to pass on the PlayStation 5 Pro for now and make Sony earn its bucks by tweaking its new jalopy.